Building a Distributed Key-Value Store in C++ (Part 1)
Table of Contents
π Why Build a Distributed Key-Value Store?#
There are few better ways to get hands-on with distributed systems and C++ than by building a distributed key-value store (KV store) from scratch. This journey is both a learning experience and an exploration of fundamental ideas that power modern distributed databases like Redis, Etcd, and Consul.
In this blog series, Iβll attempt to walk through each step of designing and implementing a distributed KV store, from single-node basics to a replicated, fault-tolerant system.
π§ The Big Idea#
A Key-Value Store is a simple database that stores data as a collection of key-value pairs. Think of it as a glorified dictionary, but with persistence, concurrency control, replication, and more.
Eventually, I want this to support:
- Multi-node communication
- Replication and eventual consistency
- Leader election
- Crash recovery
- Client-server networking
But we’re going to get there step by step.
Architecture Diagram#
The Architecture looks as follows
π§ Step 1: Start Simple#
The journey begins with a very basic Hello World in-memory KV store. Here’s what Iβve implemented so far:
File Structure#
distribkvstore/
βββ CMakeLists.txt
βββ src/
β βββ kvstore.cpp
β βββ kvstore.hpp
β βββ main.cpp
βββ tests/
βββ test_kvstore.cpp (planned)
π§ͺ Basic Operations#
We currently support 3 basic operations:
put(key, value)
- Insert or update a valueget(key)
- Retrieve a valuedel(key)
- Delete a key
Example Use (main.cpp)#
int main() {
KVStore store;
store.put("hello", "world");
if (auto val = store.get("hello")) {
std::cout << "GET hello: " << *val << "\n";
}
if (store.del("hello")) {
std::cout << "deleted hello\n";
}
if (!store.get("hello")) {
std::cout << "hello not found after deletion\n";
}
return 0;
}
The code compiles cleanly using CMake
, and serves as the foundation for what’s to come.
πΊοΈ Roadmap Ahead#
Phase 1: Local Store
β Done
Basic In-Memory KV Store
- Implemented a
KVStore
class - Supports
put
,get
, anddel
operations - Command-line usage for demoing
- Implemented a
Phase 2: Persistence
Next
Durability with Append-Only Log
- Store data on disk for crash recovery
- Simple log file to persist updates
- Future support for replay and compaction
Phase 3: Networking
Planned
Client-Server Communication
- Expose KVStore via TCP sockets
- Implement a lightweight protocol
- Build a CLI
Phase 4: Multi-Node Architecture
Planned
Cluster Mode
- Run multiple instances
- Replication between nodes
- Setup eventual consistency or synchronous replicas
Phase 5: Consensus
Planned
Leader Election and Coordination
- Implement Raft or Gossip protocol
- Handle node crashes and partitions
- Ensure quorum and write safety
Phase 6: Testing & Resilience
Final
Hardening the System
- Add fuzz and chaos testing
- Graceful failure handling and optimizations
π Next Steps#
In the next post, Iβll add unit tests and discuss how I plan to integrate persistence using a simple append-only log file. This will pave the way toward recoverability, one of the key challenges in distributed design.
Let’s see how far I’ll spiral down into insanity π₯²
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